![]() On one occasion, I was about forty minutes into a level when a worm on the other side of the map fired a rocket launcher at an angle over three cliffs into a tiny hole, devastating two worms while drowning them in water. While smart A.I is always welcome, shots can be fired that are too perfect. Since matches can take upwards of half an hour, depending on the difficulty, it’s annoying to be destroyed at the last second and start over again. There are more weapons included than most people will ever fully master, leading to ever-evolving strategies to adapt to.Īs solid as the gameplay is, Worms can be a rather frustrating game. There are some pretty zany weapons at play, including a UFO that can “adduct” an element of the environment and beam it somewhere else, or a sheep that can be launched and then exploded when it reaches its target. More “creative” weapons can either be collected from weapon boxes dropped in levels or purchased from acquired coins. Weapons like fire punch, grenades and rocket launchers are always available in your inventory and tend to be used more frequently. There’s a huge arsenal to select from, with some components making their first appearance. One of the most enjoyable aspects of Worms has always been seeing the little guys use weapons of immense power to blow up. ![]() Having classes is a nice addition that adds a layer of strategy going into combat. Finally, Scientists have access to more complex weapons and heal other worms around them. A Heavy is bulkier and can take more damage, but moves at a much slower pace. Scouts are the trimmest and quickest worm, but can’t take as much abuse. Soldiers are the most balanced class that play like worms in previous titles. Instead of having the same abilities, there are now four different classes of worms: Soldiers, Heavies, Scouts and Scientists. Whoever gets their team annihilated first loses the match. A turn-based strategy game, there’s a limited amount of time to move a unit and execute a single attack before a turn ends. Players control a squad of hyper-intelligent worms that want nothing but to kill others of their kind simply because they can (sound familiar homosapiens?). While plenty of aspects have changed in Worms Revolution, gameplay largely remains the same as past titles. How does Team17 revitalize the series for a new decade without resorting to Worms 3D 2? A revolution, of course. Unfortunately, with a current general indifference towards the series, it’s become clear that Worms are no longer an icon, but a relic of the ‘90s. The adorable little invertebrates were on nearly every console from Dreamcast to N-Gage, seemingly cementing their status as gaming icons. Thirteen years ago, Worms was all the rage. When did Worms become socially irrelevant? When putting together multiplayer sessions for this review, I was met with a smorgasbord of “No thank you” and “What’s Worms?”.
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