![]() Normal Form: A chubby cat holding a five-petalled flower with a cat face.See here to understand Treasure effects.Catseye, User Rank and game progress are essential to achieving max level, see here for details.f = frame 30f = 1 second Attack Animation = Idle + Foreswing + Backswing (f).HP = Health AP = Attack Power DPS = Damage Per Second 2 Movement Speed = 1 Range/f.*See this section to calculate Flower Cat's stats. *For units with multi-hit attacks, attack animation is the part of the animation leading up to the first hit. *Time between attacks is the time from the attack's execution to the start of the next attack (includes backswing). *First stats are 1st form's initial other stats include 300% Empire of Cats Treasures recharge time may vary. The best thing you can do to fix this problem is to time your Bombercat well so he doesn't miss his target and freezes a large number of Black enemies.Ģ0% chance to freeze Black enemies for 60f 2 secondsġ00% chance to freeze Black enemies for 60f 2 seconds This can be a very serious problem for Bombercat, especially on levels where Black enemies are supported by enemies of other traits ( The Holy Exploit, The Spy Who Pet Me, etc) or if they are impossible to freeze due to other complications (Dark Lazer's attack rate knocking Black enemies away, Ragin' Gory's freeze immunity, etc). The long backswing renders him open to enemies' attacks, and when Bombercat misses an attack, he does not have enough health to take much punishment. When used properly, he can reduce even the mighty XP Colosseum, Revenge of B-Cyclone and Merciless XP to rubble.īombercat is not without weaknesses, however, and they can become clear in later levels of Stories of Legend/ Uncanny Legends. By default, only 2 are needed to permafreeze, allowing him to counter even the most dangerous and dense swarms of Black Enemies. They can only be useful against Black Cyclone and Razorback, optimizing their low range.īombercat easily becomes an anti-Black mainstay, being able to shut down almost all Black enemies either when stacked and protected, or with help from Combos. ![]() We've recently increased the resolution of the texture atlas, in order to allow finer detail to be added.In order to classify Cat Units, see here Strategy/Usage Normal/Evolved Formįlower Cat and Cooldown Cat are practically as useless against Black as against non-Black enemies, due to their single-target attacks and low freeze chance. A wide variety of power-ups, including one time use power-ups, kill streaks, special bombs, etc New Textures and Maps A wide variety of maps, including different shapes and sizes ![]() Multiple game modes: Death Match, Team Death Match, Kill streaks, etc There is a lot of work left in terms of content and polish needing to be added, but this video shows the general core mechanics. This has a fairly large effect on how the game plays, so please checkout the updated version of Bomber Cat, which is still available from the gamejolt page!Here is a short video showing early gameplay from start to finish on a basic map. The prior cat AI led to plenty of suicides, and this was simply unacceptable! The AI has been improved so that suicide is significantly more rare, which allowed us to set the default number of lives of the enemy cats to 1. This was the most important thing on our list, and therefore the first to be fixed.
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